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Serge144 commented

Use Single Editor Script on Multiple Script Types

Aug 31, '20 editor·editor-scripting·multiple·type·typeof

0 Replies

1 Votes

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deathstrokez117 asked

i want to make a board game type of game but im not sure what type it is 2d 3d or universal render pipeline need help

May 30, '20 in Help Room

0 Replies

0 Votes

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georgebutchers edited

Using the 'is' operator versus an abstract enum in identifying a child class.

Mar 2, '20 in Help Room

0 Replies

0 Votes

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darkal edited

Restrict Object variable to only Scene assets

Sep 28, '19 object·scene·assetbundle·typeof

0 Replies

0 Votes

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Rafarel commented

RequireComponent (typeof) not adding in component

Apr 14, '19 in Help Room

2 Replies

3 Votes

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PizzaPie edited

Serialize a Dictionary

Oct 7, '18 serialization·dictionary·serialize·binaryformatter·typeof

1 Reply

1 Votes

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spoonshoe asked

Pass Class as a generic type using string

Jun 3, '18 scripting problem·class·generics·typeof

0 Replies

0 Votes

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Gaffail edited

Can't destroy script attached to GameObject, incomprehensible type error

Aug 8, '16 scripting problem·standard assets·types·typeof

3 Replies

1 Votes

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instruct9r commented

Why woud i use var in C# ?

Oct 24, '15 in Help Room

1 Reply

14 Votes

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AngryCSharpNerd commented

Get Superclass of Subclass in Unityscript

Jan 18, '14 class·classes·type·typeof

2 Replies

0 Votes

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Gruffy commented

What's faster to compare, strings or typeof(s) ?

Jan 6, '14 string·compare·fast·typeof

0 Replies

0 Votes

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SinisterRainbow commented

Easy? Convert System.Type to UnityEngine.Component

Oct 24, '13 component·convert·type·conversion·typeof

3 Replies

0 Votes

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bushdiver commented

Decipher 2 lines of code please

May 5, '13 c#·terrain·typeof

1 Reply

0 Votes

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Steffen Franz asked

JS typeof() as System.Type, not a literal string

Jan 14, '13 system.type·typeof

0 Replies

0 Votes

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noflyzone 3 asked

UnityEngine.BoxCollider != typeof(UnityEngine.BoxCollider) Why?

Feb 8, '11 cs0119·cs1503·typeof

2 Replies

0 Votes

Related Topics

c# type resources resources.loadall class scripting problem getcomponentsinchildren standard assets particleemitter loadall classes types system.type generics 3dmodel var editor terrain scene variable editor-scripting component assetbundle declaration multiple


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