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Question by
CazicThule · Aug 11, 2013 at 05:22 PM ·
networkingterrainmultiplayernetworkprocedural
Syncing terrain over Network
Say I have a procedurally generated Unity terrain on the host side, is there a way of sending the terrain map (including textures) over the network to the client players so everyone sees the same terrain?
Comment
Not with basic functions of the standard Unity networking, but it is possible to send data through to all the players. You'd have to handle the transfer of the terrainmap and all the textures to each player though.