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Question by Dekkuran · Oct 06, 2013 at 08:43 PM · audioaudiosourcepitch

How to derive pitch from spectrum data?

I'm trying to write a program which derives pitch from a monophonic audio source - a single instrument. I found this method in AudioSource called GetSpectrumData. However, it isn't very clear what spectrum data actually is. Is it audio data after an fft or before?

Also, what data is it actually putting out, is it a representation of a range of frequency amplitudes over the sample range. Or is it simply giving the overall amplitude of each sample?

Has anyone had experience with this? Do you know what spectrum data actually represents and how I might derive pitch from it?

Documentation at: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.GetSpectrumData.html

Thanks! You guys are great.

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avatar image Unitystevn · Nov 14, 2016 at 11:07 AM 1
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Great Question, I'm in the same boat, has anyone help you with this yet??

avatar image Dekkuran Unitystevn · Nov 15, 2016 at 11:19 AM 0
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This thread had the solution in it, I'm not sure if all the links etc. are still active though as its from 3 years ago.

https://forum.unity3d.com/threads/what-is-spectrum-data-audio-getspectrumdata.204060/#post-1379577

I might still have the project somewhere and can share it but I don't hold out a lot hope.

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