Texture color completely off
I am having an issue with texture colors in unity and no matter how i go about it they always seem off.. It has been happening for a while so i thought it was something i did wrong in my workflow, but today i tried importing the exact same mesh in unreal and the colors were exactly as they should have so i think this must be some setting in unity i am not aware of. Changing the shader to the legacy vertex lit one shows the mesh much closer to what it should be but it doesn't have AO and normal map slots so it probably won't do.
Here is a pic of the discoloration
Setting the import settings of the texture to truecolor and point as i saw in another thread didn't fix the issue and i am at a dead end as to what could be the issue .. Any help would be appreciated, thanks for your time!
Your answer
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