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Question by thepancake1 · Oct 23, 2015 at 05:55 PM · c#colorvisualization

How can I create a visualization from data in Unity?

Currently, I'm creating a city simulation game, and I've run into a problem that I have no idea on how to solve. How can you color in parts of a map from data? Similar to how all SimCities handle visualization. alt text Technically, I could spawn one gameobject per each point, and then color it in, but that would mean creating about 10,000 gameobjects, which is simply not an option.

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avatar image hexagonius · Mar 04, 2017 at 12:09 AM 0
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I'd generate a mesh for where the coloring should happen, give each vertex the color and alpha it should render and use a transparent shader. I would render that on an in between camera, after scene and before UI

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Answer by ferriseuler · Mar 03, 2017 at 09:23 PM

You could plot the data with D3.js and then use SVGAssets from the store to import it as an asset. Alternatively you could simply create a bitmap plot and use that as an image but the SVG route might be more versatile from a data viz point of view.

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