SpritePacker failed to get types from IKVM.OpenJDK.SwingAWT, Error: The classes in the module cannot be loaded
I'm trying to include libsvm in my Unity project, but libsvm is dependent on IKVM dll's. I've built the libsvm project for .NET 3.5 and included the .dll's in the Assets folder, as well as the IKVM dll's in the assets folder, but I keep getting these errors when I run the game:
SpritePacker failed to get types from IKVM.OpenJDK.SwingAWT, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from IKVM.OpenJDK.Text, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from IKVM.Runtime, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from IKVM.OpenJDK.Core, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from IKVM.OpenJDK.Misc, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
SpritePacker failed to get types from IKVM.OpenJDK.Tools, Version=7.2.4630.5, Culture=neutral, PublicKeyToken=13235d27fcbfff58. Error: The classes in the module cannot be loaded. UnityEditor.Sprites.Packer:GetSelectedPolicyId()
Honestly this is my first time really working with Unity but I've tried searching high and low for how to include dll's, IKVM, etc. but nothing has made this work yet. Although these messages aren't listed as warnings or errors in the console, I can tell the SVM isn't working properly because running the same test code provided in libsvm is returning 0's for all outputs - it's definitely not making/training an svm_problem correctly. Any help would be so very appreciated.
Other things:
I'm using version 5.3.2p4
Player Settings in Project Settings, Other Settings Api compat level is set to .NET 2.0
All libsvm and IKVM dll's are in the Assets folder and included in the VS project
Working in c# with visual studio.
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