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Question by $$anonymous$$ · Oct 23, 2015 at 03:27 PM · 3d

Help with jump script

Hi guys. I'm pretty new to Unity and i started to follow some different tutorials to end up with a movement script for my ball and a jump script

I just can't seem to make the jump script work? What am i doing wrong?

Here is a picture of the problem alt text alt text

 using System.Collections;
 
 public class Movement : MonoBehaviour {
 
     public float JumpHeight;
     public float speed;
     
     private Rigidbody rb;
     private float isFalling = false;
     
     void Start ()
     {
         rb = GetComponent<Rigidbody>();
     }
     
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
         
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
         
         rb.AddForce (movement * speed);
     
     if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)
     {
         
     GetComponent.<Rigidbody>().velocity.y = JumpHeight;
         isFalling = true;
     }
 }
     
     function OnCollisionStay ()
     {
         isFalling = false;
         
     }
 }
 


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avatar image ElDo · Oct 25, 2015 at 08:10 PM 0
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On line 28 there's a '.' too much, is this just a copy paste mistake? it should be:

  GetComponent<Rigidbody>().velocity.y=JumpHeight;

ins$$anonymous$$d of: GetComponent.<Rigidbody>().velocity.y=JumpHeight;

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Answer by springwater · Oct 23, 2015 at 04:40 PM

well, it looks like as soon as it starts to jump.. you tell it, .. its falling.. and in turn its not allowed to be jumping^^

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avatar image $$anonymous$$ · Oct 25, 2015 at 08:06 PM 0
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What should i do to change it?

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