Question by
ERedXIII · Oct 23, 2015 at 11:54 AM ·
jsonarchitecturestorage
Store game objects in a JRPG game
I've come up with this approach so far:
I have hundreds of items(let's say guns) which i store in a JSON file. Whenever the game needs to use them they are called. So my question is: Is this a good way to go? A JSON file with all the guns data? Or maybe I should serialize them and store them in the JSON file better? If you think there's a completely different and better approach I'd like to know it. I'm looking for best practise and most consistent way to do this.
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