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Question by ClassicGameJunkie · Oct 05, 2014 at 03:04 PM · javascripttexturehideshow

Re-hiding a guiTexture

So with my incredibly limited knowledge of JS I've written a simple script to show an image on the screen, but I'm having trouble with hiding it when pressing the button again. The code works to show the image below:

 function Start () {
 guiTexture.enabled = false;
 }
 
 function Update(){
 if(Input.GetButton("Start")){
 guiTexture.enabled = true;
 }
 }
 

I've tried several things but can't seem to get my head around it, my latest failed attempt is:

 #pragma strict
 
 function Start () {
 guiTexture.enabled = false;
 }
 
 function Update(){
 if(Input.GetButton("Start") && guiTexture.enabled = false;){
 guiTexture.enabled = true;
 }
 if(Input.GetButton("Start") && guiTexture.enabled = true;){
 guiTexture.enabled = false;
 }
 }
 


I'm sure it's fairly simple for someone more verse in javascript, any ideas?

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Answer by robertbu · Oct 05, 2014 at 03:06 PM

Change GetButton() to GetButtonDown(). Then you can use the 'not' operator:

 #pragma strict
 
 function Start () {
     guiTexture.enabled = false;
 }
  
 function Update() {
     if(Input.GetButtonDown("Start")) {
         guiTexture.enabled = !guiTexture.enabled;
     }
 }
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avatar image ClassicGameJunkie · Oct 05, 2014 at 03:13 PM 0
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That worked, thank you so much!

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