Question by
Discorides · Jan 29, 2016 at 04:15 AM ·
networkingtransform
Will an object with a networkTransform and with hasAuthority set to true, sync the position from the server or the client?
I'm trying to work out in my head how best to implement a basic two player RTS game with fixed teams and starting units. I want the units to have network transforms which are controlled by the server. Players would then only be able to send orders to those units, which they have authority for, on the server to make them do things.
I'm confused because I think it is necessary to be localclient authority for those units to be able to send commands to the server. But that setting also determines how the networkTransform will behave and what it will sync with, as far as I can tell.
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