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Question by Dekanite · Oct 22, 2015 at 08:27 PM · c#mathf

How to find a gameobject with the most of a float?

I need to find out which gameobject has the most threat generation in my game but I can't figue it out. The only code I have trying to do this is:

 public GameObject [] onlinePlayers;
 
 public GameObject player;
 
 void Update () {
         // Find All Online Players
 
         onlinePlayers = GameObject.FindGameObjectsWithTag ("PlayerHolder");
 
 player = Mathf.Max (//I don't know what to put here);
 
 }
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Answer by Dinosaurs · Oct 22, 2015 at 08:43 PM

The easiest way would probably be using LINQ:

 using System.Linq;
 [...]
     player = onlinePlayers.OrderByDescending(item => player.Threat).FirstOrDefault();
 

This isn't the best solution though, as Linq uses quite a bit of memory; a more performant way of handling this might be to have another class maintain the list of players, sorted by how much threat they have, and sort the list when a player does something that generates threat. This would also mean you wouldn't need to search for all players by tag every Update().

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avatar image NewPath · Oct 22, 2015 at 09:32 PM 1
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It's worth noting that First() throws an exception if there is no result, a safer option is FirstOrDefault() and then null check the return.

avatar image Dinosaurs NewPath · Oct 25, 2015 at 03:11 AM 0
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Ah yeah, good call, I'll edit that into my answer.

avatar image Dekanite · Oct 27, 2015 at 02:36 AM 0
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Ok. Thanks.

avatar image Dekanite · Oct 28, 2015 at 12:01 AM 0
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What is "item" in item => player.threat.

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