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Question by tinore · Oct 02, 2018 at 08:59 PM · renderingmobileperformanceprofiling

Extreme low performance on mobile phone (UWP windows 10 mobile) with simple scene

Hello,

I have a scene with just an endless terraingenerator and a fistperson controller. In editor I get around 1300fps but on my (low-end) phone (Windows 10 mobile) I just get around one frame every few seconds. I allready turned grafics as low as possible and disabled Antialiasing. In game view it says around 800Tris and 500Verts so i think that even this low end device should be able to handle this. In profiler Gfx.WaitForPresent in main thread and Gfx.PresentFrame in render thread takes a lot of time. There is no difference between VSync enabled or disabled. Ive allready tested running in Debug, Master, and Release but there isn't a significant difference. I hope you can help me in any way.

Tino

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Answer by Tautvydas-Zilys · Oct 17, 2018 at 04:53 PM

See this thread: https://forum.unity.com/threads/what-is-the-version-when-unity-worked-with-windows-phone.555778/

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