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Question by Egidijus1231 · Feb 16, 2015 at 09:23 PM · animationgameobjectanimatormecanim

Problems with Animator(Mecanim)

I have a character with Animator(Mecanim) and I want to disable GameObject and enable (with setactive). After I do that, my animations not working. Animator controller is working, states are changing from one to another, but I canot see animations. I googled a little bit, and found answer that: "Activating/deactivating an object free all resources used by this object so this is expected" But is there any solution how to implement disabling and enabling character without problems? Thanks

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Answer by meat5000 · Feb 16, 2015 at 09:23 PM

If you re-enable a gameObject you will need to manually re-run all the Start() methods on the scripts contained on the object, as Start only will run 1 time for the entire lifetime of the object.

Try

 void OnEnable()
 {
     Start();
 }

in each script.

You could also try a Rebind, but it seems quite specific in its context.

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