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This question was closed Jun 24, 2014 at 09:41 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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0
Question by Venged · Dec 09, 2012 at 01:45 AM · animatormecanimparenting

Can a Gameobject that is controlled by Animator be dragged by a non animator controlled object

I am trying to make a mounting system with the new Mecanim system. I am using a Player controlled by Mecanim Animator State Machine. The player moves fine with out the mount. The mount is a horse that is set active and at the proper position under the player, who is changed to a riding position.

The mount is controlled by a legacy controller. The mount can try to move and the animations on it work but it is stuck and jittering around the player.

I tried to have the mount carry/pull the player around with the following code:

PHP Code: [PHP]// handling mount section

     else if (currentBaseState.nameHash == mountState)
     {
         
         col.height = 1.01f; // me
         mount.gameObject.SetActive(true);
         mount.t.eulerAngles = player.transform.eulerAngles;
         //onMount = true;
         //player.SetActive(false);
         mount.Initialize();
         mount.t.position = player.transform.position + Vector3.down;
         
         
         player.transform.position = mount.transform.position; // I expect the mount to drag (carry) the player around
         print("I'm here isMounted");
         
             
         
         
     }
     else if (currentBaseState.nameHash != mountState)
     {
         
         mount.gameObject.SetActive(false);
        
     
     }  

[/PHP]

Can anyone give me some advice. Thanks

Video of the issue

https://docs.google.com/open?id=0B4e...VM2czg2LW9vVUU

https://docs.google.com/open?id=0B4e...EI2cWItUWNSVFU

https://docs.google.com/open?id=0B4e...kV6ZmlKUU5ULW8

Robert

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Answer by meat5000 · Jun 24, 2014 at 01:34 PM

Parent the player to the mount. The player will function as normal within its own animations and move with the mount.

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