My build looks like the "Matrix", but my viewport and game runtime look normal. Lighting problem?
So.. I created a scene, baked my lighting and built it out.... then I was surprised that I was in the matrix.. (see image). Tried to re-bake as you see it in the image.. but it did not change the outcome. I was still stuck in the matrix.. Any suggestions would be helpful. :) Thank you!
Answer by Casiell · Aug 22, 2019 at 07:24 AM
Unity is limited to 4GB of assets. If you try to do a build with more than that, your assets will get corrupted.
So is that what is happening here? I just never had that issue before. I build pretty small scenes.. but this time I wanted everything to look really realistic and everything has 4$$anonymous$$ textures. Where do you find the asset memory amount? (I am still new-ish to Unity. I still have a lot to learn.) Any help would be appreciated. Thank you!
Answer by jamesparksart · Aug 22, 2019 at 03:32 PM
So... I changed all of my textures back to 2048 and re-built the exe. It fixed it. No more dodging bullets in slow motion. Where would we find the information about how much space is being used up by my assets?
Your answer
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