- Home /
hangs up my android game!
I'm working on Runner 2D, which is for Android and iOS This is the first game I make with Unity!
Moves in this game is : Jump, Double Jump, Fire
When we work with these buttons it hangs for a while and I didn't find any reason! This hang is such that everything is locked and only the sound is played and the sound is still played when I close the game on the phone!
I checked all the codes and there is no loop!
All audio and images have been overwritten. (Optimized)
My player animator is complicated.
In the middle of the project, we went from Unity 2018.3 to Unity 2019.2.5 And I don't know where the problem is!
Is Unity having a problem?!?
Or need some special settings?!?
My phone has a problem?!?
Help me please?
Answer by mohanki · Nov 15, 2019 at 11:30 AM
@danialyaghooti What is the ADB output. That can save you
@mohanki I get these.
And during this time the game did not hang up , but as it was written ,the game was slow!
I search this but couldn't find an answer! Can you help me for what I must looking for?!?
Activity$$anonymous$$anager: DSS on for com.android.keychain and scale is 1.0
Activity$$anonymous$$anager: DSS on for com.samsung.android.bbc.bbcagent and scale is 1.0
Activity$$anonymous$$anager: post active user change for 0 fullscreen true isHomeActivity() false
Package$$anonymous$$anager: Shame on you for calling the hidden API queryBroadcastReceivers(). Shame!
Activity$$anonymous$$anager: Slow operation: 51ms so far, now at getContentProviderImpl: incProviderCountLocked
Activity$$anonymous$$anager: Slow operation: 51ms so far, now at getContentProviderImpl: before updateLruProcess
Activity$$anonymous$$anager: Slow operation: 51ms so far, now at getContentProviderImpl: after updateLruProcess
Activity$$anonymous$$anager: Slow operation: 51ms so far, now at getContentProviderImpl: before updateOomAdj
Activity$$anonymous$$anager: Slow operation: 54ms so far, now at getContentProviderImpl: after updateOomAdj
Activity$$anonymous$$anager: Slow operation: 54ms so far, now at getContentProviderImpl: done!
Your answer
![](https://koobas.hobune.stream/wayback/20220612214828im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
2D Android crashs at start up without any log. 0 Answers
Unity 3d Network dies on Android 0 Answers
Android 2D game multi-resolution 0 Answers