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Question by kartikeyashukla · Oct 22, 2015 at 12:03 PM · gameobjectphysicsaddforce

Null Reference Exception..Don't know the answer...

Hi, I just installed unity today on my laptop and started with the roll-a-ball tutorial. Everything seemed to work fine until I reached "Moving the player" section on the list. Here is a link to it : Roll-a-Ball tutorial by unity

The problem is even though I have been following this tutorial very very carefully and closely, I get a Null Reference Exception error whenever I try to add a Force to the rigid body(jump to 12:50 in the video for this). When I play the scene, The console immediately gives me the Null Exception error at line 15( Which in my case is the rb.AddForce(movement); ). However, when I comment that line out, I get no errors but, obviously, that is useless as I am not able to move the player on screen. I have matched the code with the one in the tutorial. Here is the code from my unity environment for your reference :

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
     private Rigidbody rb;
     void start()
     {
         rb = GetComponent<Rigidbody>();
     }
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
         rb.AddForce(movement);
     }
     
     }

Any help is appreciated!!

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Answer by Statement · Oct 22, 2015 at 03:19 PM

void start() should be void Start() with a capital S.

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avatar image PictonicStudio · Oct 23, 2015 at 05:06 AM 0
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Yup. @kartikeyashukla , $$anonymous$$ethods/Classes/Structs are usually always capitalized, variables are not! :)

avatar image Danikashi · Aug 23, 2016 at 07:38 PM 0
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This is it. Since your Start() won't happen it won't initialize the Rigidbody so it makes it that you can't add any force because it doesnt "exist".

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Answer by exltus · Oct 22, 2015 at 02:08 PM

If "rb = GetComponent();" returns null it means, that you forgot to attach Rigidbody component to your player. Please double-check if gameobject, that have attached this script have attached Rigidbody component too.

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