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Question by worldsbestboss · Dec 31, 2012 at 02:39 AM · animationmecanimtransitioninterrupt

Mecanim, Interrupting Transitions

I have a lot of animations that come off of the "Any State" piece in the mecanim animator, sometimes even over one another (doing an attack and then being hit into a damaged pose). Each of these animations is only called once and this creates problems because if I call an animation while there is a transition then the animation won't run at all. I can get around this by having transitions be instant but then I don't have transitions.

Is there anyway to get the mecanim system to always interrupt transitions to get these transitions from the "Any State" to work?

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avatar image koichisenada · Jan 04, 2013 at 08:59 PM 0
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That can be probably achieved with animation blending trees or animation layers, $$anonymous$$ecanim has both of those ways.

avatar image Lukas_GMC · Aug 27, 2013 at 10:54 PM 0
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I would love for a way to interrupt transitions. It would make my life a lot easier. I have a character going from a rising state to a falling state but in the transition I sometimes need to change to my land state but the transition takes too long.

avatar image castor · Nov 15, 2016 at 08:02 PM 0
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Has this been figured out? Is it possible to interrupt a transition with a SetTrigger() from a 'Any State'?

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Answer by castor · Nov 17, 2016 at 07:14 PM

You can interrupt ANY state (in transition or not) using Play() and CrossFade()

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