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Question by alfchee · Oct 22, 2015 at 06:20 AM · animationrigmechanim

I cant animate the bones

Hi, I'm trying to animate a humanoid but every time I try to set a keyframe, this lose the values for the bone I'm moving. Is this a problem in the importation or something with the rigs?

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avatar image PictonicStudio · Oct 22, 2015 at 06:46 AM 0
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You should be able to animate bones.. Is there a chance you could upload an example?

avatar image alfchee PictonicStudio · Oct 23, 2015 at 05:08 AM 0
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with "example" you refer to a zip of a project with that scene?

avatar image PictonicStudio alfchee · Oct 23, 2015 at 05:10 AM 0
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Yes, I could take a look at it

avatar image alfchee PictonicStudio · Oct 23, 2015 at 06:07 AM 0
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Ok, here is a copy of a project. I settled to a model that was in T-position, but when I created the first keyframe took that another position, and you will see that there is settled an animation, but nothing happens whit the rotation of the Arm... what I'm missing?

https://www.dropbox.com/s/lx4l45rg6gci4p3/Animating.7z?dl=0

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Answer by PictonicStudio · Oct 23, 2015 at 06:40 AM

For humanoid type rigs, you neet to animate them in another 3D application. You could however animate it in Unity if the animation type was set to generic, but you would lose your retargeting ability. I would recommend downloading another 3D package like blender, and creating animations there.

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avatar image alfchee · Oct 23, 2015 at 09:19 PM 0
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If that the case, what kind of rig I should add to the model to use the mechanim? Or what should I do make animations by means Unity? Because I suppose to do something like this: http://unity3d.com/learn/tutorials/modules/beginner/animation/avatars?playlist=17099

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