Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Oct 22, 2015 at 03:13 AM by TabuuForteAkugun for the following reason:

Other: I was able to fix it myself.

avatar image
0
Question by TabuuForteAkugun · Oct 22, 2015 at 02:02 AM · c#

Update not updating and inherits from MonoBehaviour

EDIT: Fixed. I forgot to add the handler for registering the input. Works now. :)

Hi everyone, I need a little help.

I wrote a class with XInputDotNetPure active. My class is set on a GameObject, said object is active and it inherits from MonoBehaviour. Problem is, the code inside will not execute. So I had to delete it and wrote a simple variable update and a Debug.Log call. And even that won't work. Here's the code:

 using UnityEngine;
 using System.Collections;
 using XInputDotNetPure;
 
 public class Title_GoToNext : MonoBehaviour {
     // For the class itself.
     public Animator titleAnim;
     public int htpTime;
     public AudioSource audioS;
     // XInput-related.
     public int activePads = 0;
     public GamePadState temp;
     public PlayerIndex plyrIndex;
     public GamePadState[] states = new GamePadState[4];
     public GamePadState previous;
 
     // Use this for initialization
     void Start () {
         titleAnim = GetComponent<Animator>();
         htpTime = 0;
         audioS = GetComponent<AudioSource>();
     }
     
     // Update is called once per frame
     void Update() {
         ++htpTime;
         Debug.Log(htpTime.ToString());
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

EditorGUILayout.ObjectField and array 0 Answers

Performance question: Is it better to Instantiate particle systems OR use same particle system? 1 Answer

Creating a Game Over after a Trigger/Event 1 Answer

Button calls itself numerous times 0 Answers

C# Expression denotes a 'value', where a 'method group' was expected 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges