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Question by ethanol3310 · May 25, 2018 at 09:46 AM · transformrespawndeath

Can someone fix this code for a death script please

 private Rigidbody rb;
 public Transform spawnPoint;
 public GameObject player;
 private GameObject other;
 public bool freezeRotation;
 public GameObject gamObject;

 public object GameObject { get; private set; }

 void Awake()
 {
     rb = this.GetComponent<Rigidbody>();

 }

 void FixedUpdate()
 {

     if (Input.GetKey("d"))
     {
         rb.AddForce(0 * Time.fixedDeltaTime, 0, 0);
     }
     if (Input.GetKey("a"))
     {
         rb.AddForce(-0 * Time.deltaTime, 0, 0);
         rb.angularVelocity = Vector3.zero;
     }
     if (other == null)
         other = UnityEngine.GameObject.FindWithTag("lethal");

     {
         GameObject.transform.position = spawnPoint.position;
     }

 }

}

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avatar image Tobychappell · May 25, 2018 at 01:19 PM 0
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For real??

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