Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
2
Question by Le-Pampelmuse · Oct 21, 2015 at 09:15 PM · grasswindwaveszone

Wind zones unable to create waves rolling through foliage? Cant be!

Hello. I am completely baffled by the fact that it seems to be impossible to have windzones simply create wind "waves". It would have to be a directional wind zone with a range and width.

Animating the normal directional zones affects every mesh instantly with the same amount of wind, which is also very unrealistic to begin with but it looks okay if the settings are low.

I tried it with an array of spherical windzones, that move over the ground in a straight line, but that looks awful and wrong since they push the meshes away in every direction, not just the "wind" direction. It looks more like something invisible is moving through the bushes.

It seems the tree creator lacks a bit of current-generation funtionality.

What should i do? Any help would be much appreciated!

Edit May 2016: Moved to Help. It seems that this is really only achievable via vertex shaders or similar cg effects..most of the asset store "realistic" foliage entries are out of the window because they either bring the FPS down from +300 to ~40 in an empty scene or they have no actual bending solution.

The Tree Creator 3x libraries seem to be fixed for certain tasks and won't allow drastic changes like effect area or multiple effect directions.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SumFortyOne · Nov 15, 2015 at 08:39 AM 1
Share

YES we need this! I looked at your profile when you gave me your shader codes and I see this question and I have SA$$anonymous$$E problem again! :D This is strange wind in Unity engine.

avatar image Le-Pampelmuse SumFortyOne · Nov 15, 2015 at 09:00 AM 2
Share

I'm glad you see it the same way. I wanted to create my own "Wind Zone" component to use in the Editor but after searching the internet it seems you can't just copy and edit Unity's components like shaders.

I might have to write a plugin or another CG Wind function and another leaves shader to receive that wind ins$$anonymous$$d of the Untiy Wind.

avatar image SumFortyOne Le-Pampelmuse · Nov 15, 2015 at 10:41 AM 1
Share

I don't know how to write shader or cg or plugin ^^ I hope you can do it so we have good wind in Unity!

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to fix grass sliding on terrain? (not a mesh grass) 1 Answer

How to add grass to an imported plane. 2 Answers

Grass on mesh? 1 Answer

I have changed the size of my terrain and now when I paint grass nothing appears 0 Answers

Wave Spawner does not spawn Next wave? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges