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Question by Hathakas · Sep 11, 2015 at 05:54 PM · if-statementsonguienumtoggle buttonswitch-case

How to check to see if Switch Case is true.

Hey guys

I'm using enums + switch statements.

How can I check to see which case is currently true.

Like I wan't to say something like this:

if (case NanoStage1States.Level1 == true) { do this. }

I know I can just put it inside the switch statements but I don't think I can do that with this:

 void OnGUI() {
 
 
         pressed = GUILayout.Toggle(pressed, "Toggle me !", "Button");
         Debug.Log(pressed);
     }

I'm probably making this confusing. My Question is...how can I make the toggle button appear only when I am in NanoStage1States.Level1?

Thanks!

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Answer by Dave-Carlile · Sep 11, 2015 at 06:17 PM

An enum is a data type, so you have to have a variable of that type.

 NanoStage1States currentState;

At some point you must set the value of the currentState variable...

 currentState = NanoStage1States.Level1;


If you want to compare the variable to a state, you just use the comparison operator == like you would any other comparison...

 if (currentState == NanoStage1States.Level1)
 {
   // do something, such as calling GUILayout.Toggle
 }
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avatar image Hathakas · Sep 11, 2015 at 07:02 PM 0
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Thanks a lot! Exactly what I was hoping for, works perfectly.

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