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Question by vishal89755 · Oct 02, 2016 at 10:27 AM · c#2d gamephysics2dresetpong

i am making a pong game and it works fine till i reset the game

using UnityEngine; using System.Collections;

public class Ball : MonoBehaviour { public Rigidbody2D RigidBall; private AudioSource snd;

 // Use this for initialization
 void Start ()
 {
     Collider collider = GetComponent<Collider>();
     RigidBall = GetComponent<Rigidbody2D>();
     snd = GetComponent<AudioSource>();
     Invoke("ballThrow", 3.0f);
 }

 public void OnCollisionEnter2D(Collision2D coll)
 {
   
     if (coll.gameObject.name == "Player01" || coll.gameObject.name=="Player02")
     {
         snd.Play();
     }
 }

 public void ResetBall()
 {
     RigidBall.angularVelocity = 0;
     RigidBall.transform.position = new Vector3(0, 0, 0);
     RigidBall.velocity = Vector3.zero;
     RigidBall.isKinematic = false;
     Invoke("ballThrow", 2.0f);
   
 }

 public void ballThrow()
 {

  
     float randomvar = Random.Range(0, 2);

     if (randomvar <= 0.5)
     {
         RigidBall.AddForce(new Vector2(50, -10));
     }
     else
     {
         RigidBall.AddForce(new Vector2(-50, -10));
     }
 }

   
 

}

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Answer by Cryptosan · Oct 02, 2016 at 01:31 PM

@vishal89755

Wait, I can't understand clearly. Is it this?: You reset the pong game but it does not work? If not, reply to me for what you are clearly trying to say.

Sorry.

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avatar image vishal89755 · Oct 02, 2016 at 08:08 PM 0
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on resetting (after the game ends), it resets position but all of a sudden jumps up and down with a high velocity.But if i quickly press the reset again it works fine until the game ends and the same problem continues

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