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Question by tmoua996 · Aug 27, 2018 at 08:30 AM · guimultiplayereventsystem

Is there a way for the UI event system to read different selected objects through multiple players' input?

So I've been looking all over for information on this but can't seem to get a good idea for it. I want to make a character selection screen for up to 4 players. Each player will have their own pointer that hovers over their own selected object or button but the event system doesn't seem to be able to have more than 1 selected game object at one time. Does anyone know of any work around this? Just anything that can help me to get a start would be appreciated. (I'm also using rewired, so input is working well already)

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avatar image misher · Aug 27, 2018 at 08:45 AM 0
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By 4 players you mean something like: 4 controllers connected?

avatar image tmoua996 misher · Aug 27, 2018 at 08:48 AM 0
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Yes. 4 controllers will be connected(including keyboard as 1 only but can include all 4 as joysticks).

avatar image misher tmoua996 · Aug 27, 2018 at 08:51 AM 0
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I think this answer can help you: https://answers.unity.com/questions/629519/how-to-map-multiple-controllers.html

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