Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by dragonfire14 · Apr 26, 2016 at 06:52 PM · programmingrtsgrid based game

Having Trouble With Turn Base Strategy Grid

I'm working on a project right now, and it basically plays (or at least is plan to play) like Nintendo's Fire Emblem games. I am tasked with making to grid that the characters will move on. The grid needs to be editable so there can be different tile types (normal, dense cover, unpassable, etc). Right now I have these two scripts:

Tile

 using UnityEngine;
 using System.Collections;
 
 public class Tile : MonoBehaviour {
 
     public TileTypes TerrainType;
     public Vector2 GridPos;
 
     // Use this for initialization
     public void Init (int Xpos, int Ypos)
     {
         GridPos = new Vector2(Xpos, Ypos);
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }


Map

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class MapManager : MonoBehaviour {
 
     public int MapWidth;
     public int MapHeight;
 
     public List<Tile>  Tiles;
 
     // Use this for initialization
     void Awake ()
     {
         GameObject[] TilesObj = GameObject.FindGameObjectsWithTag("Tile");
 
         foreach (GameObject tile in TilesObj)
             Tiles.Add(tile.GetComponent<Tile>());
 
         int TilePlace = 0;
 
         for (int i = 0; i < MapHeight; i++)
         {
             for (int j = 0; j < MapWidth; j++)
             {
                 Tiles[TilePlace].Init(j, i);
                 TilePlace++;
             }
         }
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }

The problem with this is that the map can't order the tiles correctly. For example with a 6x6 grid the tiles are in random orders. Starting from the bottom right I have 0,4 3,5, 2,3.... Also making tiles across the level would be tedious (I've been told). So what would be the best way to go about this? Oh and I can't use anything from the asset store.

TL;DR

How Do I make Nintendo's Fire Emblem (The Grid Part).

Thank You

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

PROBLEM IN MOVING WITH C # 1 Answer

Question about Input.GetKey 1 Answer

Anyone wanna help? 0 Answers

How to have audio play once picked item up? 0 Answers

Confused about a script that is changing a gameobjects material colour but not sure what the issue is. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges