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Question by QuestionBro 2 · Nov 21, 2010 at 07:39 AM · collisionphysicsrigidbodyignorecollision

Rigidbody Collision Question

is it possible to make a rigidbody ignore collision alltogether? would simply using

Physics.IgnoreCollision();

in some way work? or would I need to specify it ignores collision for basically everything

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Answer by duck · Nov 21, 2010 at 11:05 AM

If you want a rigidbody to move, but not collide with anything, you can just remove its collider component altoghether.

(You can do this using the menu that appears if you right-click on the collider component in the inspector)

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avatar image nowhereman · Mar 12, 2012 at 04:45 AM 0
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(I realize this is a bit of a dead question and I may do better just to ask my own question, but...) how would you ignore collisions with everything except one object?

avatar image nowhereman · Mar 12, 2012 at 04:53 AM 0
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Ah. Never $$anonymous$$d. Another few $$anonymous$$utes of sorting, and I found layer-based collision detection =P

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