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Question by
iamjwright159 · Sep 23, 2020 at 05:42 PM ·
collisionrigidbodyignorecollision
Collision that doesn't apply force between certain rigidbodies
I have a projectile object that uses a rigidbody and physics. The projectiles collide with other rigidbodies in the scene. However, I need collisions between projectiles to provide a collision callback without applying force to each other; they should just pass through each other. Ignoring the collision with layers doesn't provide the callback, and ignoring the collision by colliders when the collision happens still sometimes applies forces. How can I make these projectiles half-collide with each other?
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