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This question was closed Dec 07, 2015 at 09:48 PM by yvyv1000 for the following reason:

Fixed

avatar image
0
Question by yvyv1000 · Dec 08, 2015 at 11:59 AM · collisionrigidbodyplayerscript.ontriggerenter

Player colliding with pickable object

so I have a script

 var Target : GameObject;
 function OnCollisionEnter (collision : Collision){
 
     if(collision == Target)
     {
     StoneFire.maxShots += 1;
     Destroy(gameObject);
     }
 }

target is the Player and when the game object (ammostack) collides with Player it will had some maxShots to players maxshots var and will destroy itself but the player just goes through the ammostack the player has a rigidbody with is kinematic on. the ammostack has a rigidbody and gravity off because of is trigger. it should destroy the ammostack when it collides with the player but instead it does nothing. it won't add maxShots neither will it destroy the ammostack whats wrong?

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avatar image yvyv1000 · Dec 07, 2015 at 09:48 PM 0
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fixed it already

 var ShootObject : GameObject;
 
 function Start (){
 
 ShootObject = GameObject.FindWithTag("Spawn");
 
 }
 function OnTriggerEnter (collision : Collider){
 
     if(collision.tag == "Ammo")
     {
     ShootObject.GetComponent(StoneFire).maxShots += 1;
     //Destroy(collision);
     }
 }

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