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Question by Kvatthro · Oct 21, 2015 at 12:00 PM · iostouchcontrols

3D Touch (Apple) implementation

How can I implement Apple's new iOS 9 function of 3D Touch? (pressure intensity sensor) (link to Apple: link text Just for navigation between menus, not for gameplay itself.

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Answer by BeauWorlds · Oct 22, 2015 at 08:13 AM

Hi Kvatthro

As far as I know you will not be able to do this using unity api, you will have to write an iOS plugin. See this unity tutorial for more information.

Otherwise I've had a quick look on the assets store, there is this plugin that costs $35. There are one or two others as well.

I'd give you more advice but I've never written a plugin for iOS, only Android, but if you don't already know, a plugin allows you to do things through the devices native code and you'd use Apple's 3D touch api Then you compile these scripts and put them into Assets/Plugins and you can communicate with your plugin. You would create the plugin using Xcode.

Unity may well integrate 3D touch at some point, I don't know for sure

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avatar image christophergoy · Dec 03, 2015 at 08:27 PM 0
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Touch pressure on the iOS platform has been supported since Patch 5.2.2p1. Look for Touch.pressure and Touch.maximumPossiblePressure in the scripts.

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