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Question by nyudeb · Oct 21, 2015 at 09:11 AM · android buildkeyboardandroid-manifestresize

[How to resize application panel according to the android / iOS keyboard]

Hello,

I'm actually working on an android application and I don't found the solution to resize the panel according to the virtual keyboard (on mobile).

I get the AndroidManifest.xml file, copy/paste it in Assets/Plugins/Android/ and add the line : android:windowSoftInputMode="adjustResize" but when I compile and start the app on my android phone, when I want to write in an input field the keyboard take the whole screen in landscape and the half in portrait.

I just want the panel to be moved at the same time as the keyboard in order to see what i'm writing IN the input field.

Is it possible? how?

I'm actually working on Unity 5.2.1f1.

 <?xml version="1.0" encoding="utf-8"?>
 <manifest
     xmlns:android="http://schemas.android.com/apk/res/android"
     package="com.unity3d.player"
     android:installLocation="preferExternal"
     android:versionCode="1"
     android:versionName="1.0">
     <supports-screens
         android:smallScreens="true"
         android:normalScreens="true"
         android:largeScreens="true"
         android:xlargeScreens="true"
         android:anyDensity="true"/>
 
     <application
         android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
         android:icon="@drawable/app_icon"
         android:label="@string/app_name"
         android:debuggable="true">
         <activity
                 android:windowSoftInputMode="adjustResize"
                 android:name="com.unity3d.player.UnityPlayerActivity"
                 android:label="@string/app_name">
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
             <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
         </activity>
     </application>
 </manifest>

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