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Question by Fluffy_Sugar · Apr 02, 2016 at 06:04 PM · c#script.unity5particle system

Move a separate object forward on collision between particle system and another object

Basically, I have rain coming down using a particle system. When the rain collides with the ground, I want to move two streams of water, not involved in the collision, forward at a constant rate along the z axis.

Currently, I have this script attached to the ground.alt text

And if you couldn't already tell, I'm a total newbie when it comes to C# and only know the basics of other languages. So I've been stumbling around in the dark trying to figure this out and am ready to ask for help now.

I am using Unity 5.3.3 and MonoDevelop

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