- Home /
Antialiasing with built in VR enabled and no headset
I've got a game that I want to be playable with or without a VR headset. I'm using the inbuilt VR compatibility with Unity 5 and I've just updated to the latest version of Unity (5.2.1f1) but I can't get anti-aliasing to work when there is no headset present.
I don't think my code is doing anything to disable the anti-aliasing and when I uncheck the VR check-box in the player settings then it works correctly. I assume it's being disabled due to either compatibility or performance issues in VR mode but Is there something I can do to make the anti-aliasing work properly when no headset is detected?
Your answer
![](https://koobas.hobune.stream/wayback/20220612042124im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Problem with Material/Reflection in WebGL 0 Answers
Oculus Camera (OVRCameraController) doesn't activate second time running 1 Answer
Duplicating post-processing effect for both cameras [rift] 0 Answers
Oculus build causing problems in Unity 1 Answer
cannot read button input from oculus go (but able to read rotation) 0 Answers