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Question by siddharth3322 · Oct 12, 2016 at 12:26 PM · 2duiraycastcolliderbutton

Detect only UI button click

In HUD panel of game, I have set Pause game button. Behind this, there is big collider object in game play which is also clickable.

So at present, when I click on Pause button, both event get executed. Pause button click and Collider Raycast code. I want to implement like, at area of Pause button only that button action get executed not Collider Raycast.

Please give me some help into this.

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Answer by siddharth3322 · Oct 20, 2016 at 01:56 PM

Totally credit goes to @fabian.mkv and for this post

This working like a charm :)

IsPointerOverGameObject not working with touch input

  private bool IsPointerOverUIObject() {
      PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
      eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
      List<RaycastResult> results = new List<RaycastResult>();
      EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
      return results.Count > 0;
  }


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Answer by Zodiarc · Oct 12, 2016 at 02:56 PM

I think somwhere in the canvas or the button itself should be a checkbox saying "Block raycast" or something similar

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avatar image siddharth3322 · Oct 12, 2016 at 05:13 PM 0
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I try to search for this one but nothing exist!!!

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Answer by Efril · Oct 12, 2016 at 03:14 PM

 if(!EventSystem.current.IsPointerOverGameObject())
 {
         Ray cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit raycastHit;
         if (Physics.Raycast(cameraRay , out raycastHit))
         {
               //Do something with hit collider.
         }
 }

EventSystem.current.IsPointerOverGameObject() is the way to separate clicks on UI game object and clicks on 'in scene' game objects.

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avatar image siddharth3322 · Oct 12, 2016 at 04:24 PM 0
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Thanks for your quick reply but this thing is not working on Android platform. On Unity Editor its working correctly...

avatar image flaviusxvii siddharth3322 · Oct 12, 2016 at 09:04 PM 0
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http://answers.unity3d.com/questions/1115464/ispointerovergameobject-not-working-with-touch-inp.html

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