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how to serializ assetsbundle name string to cache folder names?
how to serializ assetsbundle name string to cache folder names? for example:
Cube.prefab.unity3d
version 1 to ac68c7c16a20c60b38daf0b302aa25db6d558e93
version 2 to 4fbae73ca0ffc3af8547e6449bbcf949a023f877
any help?
Perhaps because it's outside my realm of expertise, but I don't understand the question.
Answer by layola · Oct 21, 2015 at 09:04 AM
if you user WWW.LoadFromCacheOrDownload API, you will find these cache files in you pc c:/users/username/appdata/locallow/unity/weplayer/cache/yourapp/
what I want to ask is how to serializ WWW.LoadFromCacheOrDownload(url,version) to some string like 4fbae73ca0ffc3af8547e6449bbcf949a023f877 it's seem like some sha-1 format ,but don't know the detail of that .
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