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Question by th3s3xy · Jul 06, 2020 at 10:34 AM · androidbuildstuck

getting stuck at build with Il2cpp.exe, crashing everytime

Hello everyone, i am trying to publish a game to the playstore, but i am always getting stuck at build with Il2cpp.exe, crashing everytime, the logs are here:

If anyone knows what the problem is, i would gradly appreciate the help, thank you.

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/UnityProyectos/SunnyLandJump - copia (2)/DelisoyJumpkids/DelisoyJumpkids/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/UnityProyectos/SunnyLandJump - copia (2)/DelisoyJumpkids/DelisoyJumpkids/Temp/StagingArea/Il2Cpp/il2cppOutput"

stdout: Building libil2cpp.so with AndroidToolChain Output directory: D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 168 of which compiled: 14 Time Compile: 6058 milliseconds UnityEngine.UI.cpp Time Compile: 5976 milliseconds GenericMethods1.cpp Time Compile: 5923 milliseconds UnityEngine.UI1.cpp Time Compile: 5756 milliseconds Generics14.cpp Time Compile: 5738 milliseconds UnityEngine.UI2.cpp Time Compile: 5229 milliseconds Generics6.cpp Time Compile: 4468 milliseconds Il2CppGenericMethodTable.c Time Compile: 3600 milliseconds Il2CppTypeDefinitions.c Time Compile: 2358 milliseconds Il2CppGenericClassTable.c Time Compile: 1498 milliseconds Il2CppMetadataUsage.c Total compilation time: 7166 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\noodl\AppData\Local\Temp\tmp6134.tmp" -o "D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5A421D51B6CA805ED0B851061131ABE0\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.3.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\noodl\AppData\Local\Temp\tmp6134.tmp" -o "D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_5A421D51B6CA805ED0B851061131ABE0\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' D:\UnityProyectos\SunnyLandJump - copia (2)\DelisoyJumpkids\DelisoyJumpkids\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:9147: error: undefined reference to 'openWindow' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args)

UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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