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Android mesh's scaling animation make the texture bug.
Hello there.
I'm wanting to do really small and short scaling animation on a few objects (squishing, bouncing for example) but each time I do that and try on certain android devices, the texture turns to some black and white weird stuff.
I tried disabling the Dynamic batching, changing the texture compression, force to OpenGL ES 3.0, to no avail.
Did someone encountered this issue?
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