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how to improve RenderToCubemap
Hello,
here is my issue: I am trying to display the point of view of a camera in a cube using a cubemap. As the camera is a first person player, it can moves so the displayed texture of the cube needs to be updated every frames. I used the code from the documentation but my problem is that the player point of view is perfectly fine but the point of view of the camera in the cube is delayed. You can notice the cube and when you move objects look broken for a fraction of second. I guess it comes from the framerate of the updated texture. I would like to know if there is any good solution to update the texture on runtime more fluently so when the player moves the texture in the cube looks fine.
Thank you for your help.
PS : excuse me if I am not very clear and my english is not perfect but I am not native speaker.
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