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Question by Stals · Oct 20, 2015 at 12:33 PM · particlesparticlesystemshuriken

Change particles per burst from code

I have a prefab that was already tuned to have the needed shuriken particle, It uses bursts. But depending on the situation I need to change the amount of particles per burst. Is that possible to do from the code? (Without firing bursts themselves from the code) alt text

burst.png (9.0 kB)
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Answer by Eye_of_Triad · May 31, 2017 at 06:00 AM

@Stals

Grab the read-only reference so you can set its values:

     ParticleSystem ps = GetComponent <ParticleSystem> ();
     ParticleSystem.EmissionModule em = ps.emission;

Set its type to Time:

 em.type = ParticleSystemEmissionType.Time;

Call the SetBursts () method:

 em.SetBursts (
              new ParticleSystem.Burst [] {
                  new ParticleSystem.Burst (2.0f, 100),
                  new ParticleSystem.Burst (4.0f, 100)
              });

Note: If the prefab specifies a min & max particle amount instead of a constant, you can pass in a third argument like below (Here, 100 is the min, 200 is the max):

 new ParticleSystem.Burst (2.0f, 100, 200)


Full Code snippet here: ParticleSystem.emission

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avatar image StalsKnight · May 31, 2017 at 07:14 AM 0
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Thank you, I think I've asked this question before 5.3 was released (and the SetBursts API appeared there, so that wasn't an option then). Anyway, this is probably the way to go now.

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Answer by MadDevil · Oct 20, 2015 at 12:48 PM

@Stals

i think you can control it from emissionrate in shuriken.

http://docs.unity3d.com/ScriptReference/ParticleSystem.html

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avatar image Stals · Oct 20, 2015 at 01:05 PM 0
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@$$anonymous$$adDevil Emission rate is not the same thing as the burst setting. Added image to the question to show what settings exactly I want to change.

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