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Question by briand3d · Mar 01, 2013 at 08:11 PM · iosaccessnative

iOS Accessibility Options in Unity

Is there a way for Unity to work with the iOS's "Accessibility" options, such as relaying some information to the voice-over, or changing texture to black and white if that option is picked.

This is the Accessibility I am referring to http://etc.usf.edu/techease/4all/mobile-devices/introduction-to-ios-accessibility-features/

Even if I cant relay information, if I can tell if these iOS features are turned on, I could possibly emulate them manually, maybe the voice-over using http://u3d.as/content/ba-kno-games/i-os-text-to-speech/2TL

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Answer by mikrima · May 04, 2017 at 07:31 AM

This is probably too late for your game, but maybe it can help others:

There is a plugin called UAP that recreates screen reader functionality for Unity UI. It works like VoiceOver and TalkBack, and actually uses the native VoiceOver speech for text-to-speech output.

Here's the asset store link: https://www.assetstore.unity3d.com/en/#!/content/87935

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avatar image elenzil · May 04, 2017 at 05:14 PM 0
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nice. thanks for posting. there's a few other threads on this topic spread around the forums as well.

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