- Home /
iOS Accessibility Options in Unity
Is there a way for Unity to work with the iOS's "Accessibility" options, such as relaying some information to the voice-over, or changing texture to black and white if that option is picked.
This is the Accessibility I am referring to http://etc.usf.edu/techease/4all/mobile-devices/introduction-to-ios-accessibility-features/
Even if I cant relay information, if I can tell if these iOS features are turned on, I could possibly emulate them manually, maybe the voice-over using http://u3d.as/content/ba-kno-games/i-os-text-to-speech/2TL
Answer by mikrima · May 04, 2017 at 07:31 AM
This is probably too late for your game, but maybe it can help others:
There is a plugin called UAP that recreates screen reader functionality for Unity UI. It works like VoiceOver and TalkBack, and actually uses the native VoiceOver speech for text-to-speech output.
Here's the asset store link: https://www.assetstore.unity3d.com/en/#!/content/87935
nice. thanks for posting. there's a few other threads on this topic spread around the forums as well.
Your answer
Follow this Question
Related Questions
problems with iOS Native Code example 2 Answers
Multiple Keyboard iOS 0 Answers
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Native iOS/Android UI Elements 0 Answers
How to get local currency u3dxt 1 Answer