Question by
F3RULLO14 · Jun 04, 2017 at 11:20 PM ·
networkingmultiplayermatchmakingserversidematch
MatchInfoSnapshot currentSize returns 1 instead of 0
Whenever I get the data for a server to be displayed on a server list, the currentSize always returns 1 when clearly no clients are connected. I've run multiple tests and tried different solutions but nothing seems to work. Im going to provide the script for the ServerManager (starts the server). I've run out of ideas and its been a few days trying to tackle this problem. Any insight will help greatly.
servermanager.txt
(4.8 kB)
Comment
Your answer
Follow this Question
Related Questions
UNET match making without the relay server 3 Answers
Self hosted Unity Multiplayer alternative? 2 Answers
Cannot join Internet Match 2 Answers
UNET with Secure Firewalls 0 Answers