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Question by Paul_BadBoy · Aug 25, 2014 at 11:55 AM · animationjavascripterrorontriggerenterplay

Play Animation on trigger enter

Hello, i want to play an animation (elevator) when a specific object enters the trigger, but the animation plays when i press the play button.

function OnTriggerEnter (other : Collider) {

  if(other.tag == "target")
      {
          Animation.PlayMode("lift")
      }
 }


If I have Animation.Play it gives me an error:"An instance of type UnityEngine.Animation is required to acces non-static member Play"

Any ideas?

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avatar image Mayank Ghanshala · Aug 25, 2014 at 12:03 PM 0
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that means you need Animation object to call its method cause they are not static

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Answer by vinod.kapoor · Aug 25, 2014 at 01:17 PM

use animation.Play instead of Animation.Play (condition apply....you should have an animation type component attached to lift)

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avatar image Paul_BadBoy · Aug 25, 2014 at 02:31 PM 0
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I think my animation plays automatically, i tried animation.play and I don't get any error. But I don't know how to disable the auto-play

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