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Question by
toishaanpatel · Feb 03, 2021 at 02:24 PM ·
c#animationmeshcollider
How do games update mesh colliders of animated objects?
I am making a kart game similar to Mario Kart and in one of their tracks, they have an animated wavy road which the player can drive on. The waves constantly move down the track to make the track more difficult. Here is a picture of it:
So how would I replicate something like this in Unity? I heard that updating meshcolliders while the game is running is terribly slow and inefficient, so is there any other way something like this could be achieved? Thanks for any suggestions.
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