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Textures appears blurry on the objects I make!
Hi everyone! I model my own 3D models on Blender then export them as FBX files to Unity. The object is working fine, but when I apply a texture from Unity, then it becomes completely blurry. The texutres works fine with any other object in general. I am new at modelling so I do not really know how to increase polygon etc.
I did make a little research but could'nt find anythign, so I wanted to come here and ask!
Here is a picture of my object compared to a arm model: http://gyazo.com/e19253539f1cb143f1e163103291b4f9 Both uses the same texture, but my axe is blurry.
Please help! :)
I Don't know, maybe it's UV mapping problem in your model?
If you have to ask, you haven't UV mapped it. $$anonymous$$odels must be UV mapped.
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