Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UltraGearGames · Jan 11, 2019 at 07:54 PM · resolutionstandalonesmall

Can i run a standalone game at a resolution of the NES?

I want to make an 8-bit like game, with the small resolution, but how do you make a resolution like 320x480 work in a standalone game?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Eno-Khaon · Jan 13, 2019 at 04:26 AM

Well, there are two ways to handle this, really.

You can either force a fixed-resolution for the game through the Standalone Player Settings or you can fix the final render resolution using a Render Texture and (optional) full-screen shader. As an example of the latter solution:

 // Simple example in C#
 // This script should be attached to the main camera
 // Uses fixed width of "baseWidth" with square pixels matching aspect ratio
 public int baseWidth = 480;
 RenderTexture rt;

 void Start()
 {
     int aspectHeight = Mathf.CeilToInt(baseWidth * ((float)Screen.height / Screen.width));
     rt = new RenderTexture(baseWidth, aspectHeight, 0);
     rt.filterMode = FilterMode.Point;
 }

 void OnRenderImage(RenderTexture source, RenderTexture destination)
 {
     Graphics.Blit(source, rt);
     Graphics.Blit(rt, destination);
 }


Edit: As a further example of a way to perform the initial render at that reduced resolution (rather than scaling down a full-resolution render):
 public int baseWidth = 480;
 Rect baseRect;
 Rect scaledRect;
 RenderTexture rt;
 Camera cam;
 
 void Start()
 {
     int aspectHeight = Mathf.CeilToInt(baseWidth * ((float)Screen.height / Screen.width));
     cam = GetComponent<Camera>();
     baseRect = cam.rect;
     scaledRect = new Rect(baseRect.x, baseRect.y, (float)baseWidth / Screen.width, (float)aspectHeight / Screen.height);
 }
 
 void OnPreRender()
 {
     cam.rect = scaledRect;
 }
 
 void OnRenderImage(RenderTexture source, RenderTexture destination)
 {
     cam.rect = baseRect;
     Graphics.Blit(source, destination);
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UltraGearGames · Feb 04, 2019 at 02:33 PM 0
Share

Thank you, yet i decided to go for a bigger resolution anyways. As pixel art was getting distorted...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

100 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Issues with mouse input after resizing Standalone 1 Answer

gui texture different scale in full screen game. 1 Answer

Built game, wrong graphics/ratio for standalone but working with WebGL 0 Answers

Borderless window in standalone player 5 Answers

What's wrong with the aspect ratio in standalone build? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges