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Question by lucasw89 · Nov 18, 2016 at 04:53 PM · rigidbodyvector3camera-movementgetaxis

Getting vector 3 to move relative to camera

Hello people.

I am making a game for fun with a guy at school. I have got the camera moving with the mouse axis, and the rigidbody moving via the keyboard axis,

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour {
 
     // Player Movement
     public float movespeed;
     public float maxspeed;
     public Rigidbody Player;
     private Vector3 input;
 
     // Mouse Movement
     public float speedH = 2.0f;
     public float speedV = 2.0f;
 
     private float yaw = 0.0f;
     private float pitch = 0.0f;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Player.velocity.magnitude < maxspeed)
         {
             input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             Player.velocity = input * movespeed;
         }
 
         yaw += speedH * Input.GetAxis("Mouse X");
         pitch -= speedV * Input.GetAxis("Mouse Y");
 
         transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
  
 
     }
 }
 

But now when i move my camera, the rigidbody of course dosen't move to the new locally created X Y and Z. Would anyone be so kind as to help me?

Thanks for your time. Have a nice day.

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