Question by 
               SadSwede · Nov 08, 2015 at 03:05 AM · 
                networkingparticlesparticlesystem  
              
 
              How do i spawn particles over network for everyone too see in UNET?
Like when i hit a tree of shoot with a gun into something.
               Comment
              
 
               
              Answer by Dibbie · Nov 10, 2015 at 04:51 AM
You would spawn it using the UNET instantiate (instead of the regular instantiate),
What this does, is places it in the "network world" so the location is the same in everyones game, and gives this object a "network id" so it can be tracked by the server.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                