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Question by Severe Valenok · Jul 17, 2013 at 01:10 PM · treecustomtree creatorbendingcustom tree

custom tree from 3ds max doesn't bending

Hello kind people! Sao I created tree (norway spruce), expoted to *.fbx format, put material -> soft occlusion leaves and soft occlusion bark, added capsule collider, mede a prefab, plased trees using terrain tool, added wind zone (directional) and nothing moves!!!! is it a bug? or did i modeled something wrong? is it possible to add custom tree into tree creator inside unity? if possible then how? am i need to paint vertex colours for tree bending?

I'm using unity 4.1.5

P.S. advanced terrain shader dont work with custom trees otside tree creator...

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avatar image Graham-Dunnett ♦♦ · Jul 17, 2013 at 03:35 PM 0
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Did you follow the advice on this page:

http://docs.unity3d.com/Documentation/Components/terrain-Trees.html

Trees in Unity need to be modelled in a specific manner.

avatar image Severe Valenok · Jul 17, 2013 at 04:03 PM 0
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ofcourse yes!! and yes I have created "Ambient-Occlusion" folder

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Answer by rowdyp · Jul 17, 2013 at 05:07 PM

For externally modeled items. you probably need to animate in max then script it to activate with code

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