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Question by tenk51 · Jan 30, 2014 at 08:33 PM · 2ditweenpathorienttopath

Using Itween with Unity 2D, sprite flips over while using orienttopath

I'm having trouble getting my sprite to consistently orient correctly. I've done the trick where you parent the sprite to a rotated game game object, which mostly works, but when the sprite takes certain turns, it flips over(the z rotation goes from 0 to -10 or so). The actual orientation of the sprite stays the same, but it looks bad when the 2D objects flips over like that. Is there something I can do to stop this?

This is my moveto function.

 iTween.MoveTo(gameObject,iTween.Hash("path",path,"orienttopath",true,"speed",speed,"easetype",iTween.EaseType.linear,"oncomplete", "GenerateRandomPath"));
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Answer by MehranTM · Jan 31, 2014 at 04:19 PM

Try adding "lookTime" parameter with a value set to 0.2 to your hash. It worked for me.

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avatar image tenk51 · Jan 31, 2014 at 06:33 PM 0
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That worked, thank you. I had tried messing with looktime, but I guess .2 was the magic number I needed.

avatar image MehranTM · Feb 01, 2014 at 02:01 AM 0
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You are welcome. I am happy it worked for you! :)

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