Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by smirlianos · Oct 24, 2012 at 07:49 PM · javascriptbooleanweaponenableactive

Deactivate children with .active = false

I have this script, that deactivates the weapon of the player at star. But it deactivates only the parent object, and not all the other children, so, some parts of the weapon are visible. Any help/example?

 var weapon : GameObject;
 
 var holdingaxe : boolean = false;
 
 function Start () 
 {
     weapon.active = false;
 }
 
 function Update () 
 {
 if(holdingaxe)
     {
     weapon.active = true;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Xroft666 · Oct 24, 2012 at 08:12 PM

weapon.SetActiveRecursively(false)

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SetActiveRecursively.html

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xroft666 · Oct 25, 2012 at 06:40 PM 0
Share

You are a very kind and noble man. Jeez...

avatar image Xroft666 · Oct 25, 2012 at 07:52 PM 1
Share

smirlianos, I think it is you who voted me.

Just a tip: go throw all your posted questions and make all the answers accepted, so every guy who helped you will appreciate you :)

avatar image smirlianos · Oct 26, 2012 at 10:08 AM 1
Share

oh ok! I have never noticed the "check" button!

avatar image
0

Answer by sfc.itzhak · Oct 26, 2012 at 06:52 AM

as the one above me wrote

weapon.SetActiveRecursively(false)

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SetActiveRecursively.html

or

function Start () { SetActiveRecrusive(weapon,false);

}

public function SetActiveRecrusive(TheChild : GameObject , State :boolean) { thechild.active=state;

foreach (Transform child in transform) { SetActiveRecrusive(child ,State ); }

}

this will go over all the subchilds and you can do what ever you want

sfc

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is my gameObject.Find("Spotlight").GetComponent.() not working? 3 Answers

Weapon Switching 2 Answers

Objects in object pool not reactivating. 1 Answer

Yield WaitForTrue? 1 Answer

The player disappears in the air 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges